
27 %
picked or banned · 15th of 173 championshalf of the champions are under 8.8%
26,468 games from amateur tournaments, last 60 days, KR 68% · EUW 23% · NA 10%
Population: amateur tournaments created with tournament codes — neither solo queue nor the pro scene.
330games at Mid over the window: enough to count, not always to compare it with other mid laners. Each card and each block says what it publishes, nothing is hidden (a rate is written from 30 games).
Its place in the scene's drafts, and what happens when it is not there.
| Patch | Presence | Games | Majority keystone |
|---|---|---|---|
| 16.21 | 27.9% | 970 | |
| 16.20 | 27.8% | 7,756 | |
| 16.19 | 27.6% | 6,674 | |
| 16.18 | 26.1% | 5,755 | |
| 16.17 | 26.6% | 5,712 | |
| 16.16 | 25.6% | 5,979 | |
| 16.15 | 25.5% | 5,519 | |
| 16.14 | 23.2% | 5,697 | |
| 16.13 | 28.6% | 7,360 | |
| 16.12 | 29.0% | 5,098 | |
| 16.8 | 23.0% | 205 | — |
Read at Top, its main role: a ban has no role, it takes this one away first.
No feared counter: comps with Malphite ban nothing in phase 2 more than usual.
× = phase 2 bans in its comps relative to other comps, kept from ×1.25 · 44,638 tournament games from 2026-04-15 to 2026-10-12, the draft review windowWhat its kit brings to its team, phase by phase, then in fights.
Below the floor: no measure published.
The win rate is a range: only a range entirely on one side of 50% says something.
No opponent seen often enough.
Sorted by number of games · 0 pairs in this view.
Allies and opponents over 0 games, listed from 5 games per pair; under 30 games, only W/L counts are written.Keystone, spells, first skill maxed and item paths, on the fallback level that has enough games.
Two 1st items share the champion (25% or more each): both builds are mixed in chapter 02.