Tournament presence · pick + ban
24.7%#17 of 173 champions
Pick
8.7%picked in 230 of 2,649 games
Ban
16.0%314 bans over 1,962 games, against 3.6% in soloQ
Win rate as Top46.9% between 40.8% and 53.1% over 177 gamesSoloQ 50.3%: no clear gap
Median length29.4 minsoloQ 27.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    1.4%
    3.1% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.0%
    SoloQ
    3.6%
    16.0% ban rate in amateur play over 1,329 games, against 3.6% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.8 min
    Median of 29.4 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Experimental Hexplate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 6,549
Same in amateur play
SpellsFlash + Ghost58% · 4,163
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 148 games
Core (3 legendaries)20% · 626
20%of soloQ games
  1. Stridebreaker
  2. Experimental Hexplate
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 85% of top laners.

  1. Team damagetop15%24% · top laners: 20%
  2. Takes its kills in duelstop24%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights

What it is not

  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 36 in lane, 46 in mid game and 48 in late game, out of 100 top laners.

585-14 vs 599
856-12 vs 868
1,078-1 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Olaftop laners

Gold vs. direct opponent

At 20 min, ahead of 89% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 36 of 100 among top laners585 · median 599
  • Damage in mid game · rank 46 of 100 among top laners856 · median 868
  • Damage in late game · rank 48 of 100 among top laners1,078 · median 1,079
  • Gold at 15 min · rank 87 of 100 among top laners+485 · median +119
  • Gold at 20 min · rank 89 of 100 among top laners+759 · median +100
  • Absorbs damage · rank 72 of 100 among top laners1,159 · median 970
  • Plays teamfights · rank 55 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 76 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 16 of 100 among top lanersrank 16 of 100
  • Crowd control (CC) · rank 25 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 85 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn14 games
    —SoloQ: 51.9% · 162 g
  • Gnar10 games
    —SoloQ: 51.0% · 100 g
  • Camille9 games
    —SoloQ: 46.3% · 268 g
  • Renekton8 games
    —SoloQ: 55.3% · 152 g
  • Sion7 games
    —SoloQ: 50.4% · 117 g
Jungle11 champions
  • Wukong23 games
    —SoloQ: 50.5% · 309 g
  • Nocturne13 games
    —SoloQ: 61.5% · 104 g
  • Xin Zhao12 games
    —SoloQ: 46.7% · 92 g
  • Jarvan IV9 games
    —SoloQ: 51.0% · 204 g
  • Vi8 games
    —SoloQ: 61.8% · 123 g
Mid12 champions
  • Viktor18 games
    —SoloQ: 47.2% · 320 g
  • Syndra17 games
    —SoloQ: 48.9% · 348 g
  • Orianna16 games
    —SoloQ: 49.3% · 140 g
  • Ahri9 games
    —SoloQ: 54.0% · 278 g
  • Anivia7 games
    —SoloQ: 56.3% · 96 g
ADC13 champions
  • Ashe25 games
    —SoloQ: 56.1% · 310 g
  • Yunara18 games
    —SoloQ: 52.0% · 458 g
  • Jinx15 games
    —SoloQ: 54.9% · 579 g
  • Ezreal11 games
    —SoloQ: 50.2% · 309 g
  • Sivir10 games
    —SoloQ: 57.7% · 142 g
Support14 champions
  • Seraphine24 games
    —SoloQ: 56.0% · 275 g
  • Lulu16 games
    —SoloQ: 52.4% · 439 g
  • Nautilus16 games
    —SoloQ: 53.8% · 396 g
  • Leona12 games
    —SoloQ: 53.0% · 313 g
  • Braum10 games
    —SoloQ: 54.2% · 216 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%6,230 picks of 431,266ban 3.6% · patches 16.19 to 16.21
  • Amateur tournaments3.1%113 picks of 3,686ban 16.0% · patches 16.19 to 16.21
  • Pro7.6%168 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 7.2%G153 games of 733
  • 5.7%G242 games of 734
  • 9.1%G3+29 games of 318
Once picked, the series moves on toIn G2, over 53 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.